File Sharing

How to Share 3D Models with Clients and Teams

Sharing 3D models is the process of transferring and collaborating on three-dimensional digital assets between team members, clients, and vendors. This guide covers practical methods for securely sending massive files like FBX, OBJ, and Blender projects while ensuring recipients can access them without installing complex software or dealing with broken file links.

Fast.io Editorial Team
Last reviewed: Jan 31, 2026
14 min read
Creative team reviewing 3D assets on multiple screens
Modern 3D workflows require instant access to massive assets across distributed teams.

Why Sharing 3D Files is Harder Than Standard Documents

Anyone who has worked in VFX, game development, architectural visualization, or product design knows the frustration: 3D projects are not like ordinary files. A single character rig might weigh in at a few hundred megabytes, but once you add 8K textures, high-poly sculpts, simulation caches, and animation data, that number can balloon to 50GB, 100GB, or even larger.

Traditional file sharing methods simply cannot handle this scale. Email attachments typically cap out at 25MB. Most file transfer websites impose limits between 2GB and 5GB. FTP servers require technical setup and offer minimal security. Consumer cloud storage platforms like Dropbox or Google Drive force you to sync everything locally before sharing, which creates duplicate files, eats up hard drive space, and introduces version conflicts.

But file size is only part of the problem. 3D projects contain complex dependencies. A Maya scene file references external textures, caches, and plugins. A Blender project might link to external libraries or use add-ons that clients do not have installed. When these dependencies break during transfer, the recipient opens a file full of missing textures and broken links.

There is also the software barrier. Your client probably does not own a Maya license, cannot open Houdini files, and has never heard of ZBrush. Asking them to install free viewers or trial software adds friction to the review process and delays feedback by hours or days.

The solution requires a platform that handles massive files, preserves folder structures, and makes content accessible without requiring specialized software on the receiving end. That combination eliminates most consumer tools from consideration.

Organized file structure for complex projects showing folder hierarchy

Method 1: Cloud-Native Platforms with Branded Portals

For professional studios and agencies, the most effective approach is using a cloud-native file sharing platform that supports massive files without local syncing. Unlike traditional cloud storage that mirrors files to every connected device, cloud-native platforms stream content directly from the cloud. Files live in one place, and users access them on demand.

This architecture eliminates several pain points. You can upload a 100GB project folder and share it within minutes rather than waiting hours for sync operations. Recipients can browse the folder structure, preview compatible files, and download only what they need. The original files stay intact in your workspace, protected by permissions you control.

Fast.io takes this approach and adds branded client portals. Instead of sending clients a generic link, you create a professional portal with your logo, colors, and custom domain. This matters for agencies and studios where client perception affects contract renewals and referrals.

The platform connects directly to your cloud storage bucket, meaning files of any size work without additional configuration. Upload a terabyte-scale project and share it the same way you would share a single image. The transfer happens through a global edge network, so clients in Tokyo download from servers near them rather than pulling data across the Pacific from your US-based storage.

Fast.io branded client portal interface showing file browser

Key Advantages for 3D Workflows

Cloud-native platforms solve the specific problems that 3D artists face daily. First, there are no file size limits. Send a 200GB Unreal Engine project or a multi-terabyte film archive without worrying about upload caps.

Second, folder structures stay intact. When you share a project folder, the texture paths, cache directories, and scene files maintain their relative positions. Recipients download a working project, not a jumble of broken references.

Third, you control access. Set passwords, expiration dates, or domain restrictions on shared links. Revoke access instantly when a project wraps or a client relationship ends. Track who downloads what through detailed audit logs.

Fourth, external users do not need accounts. Clients access shared content through the portal without creating login credentials or paying for software seats. This removes friction from the handoff process and speeds up review cycles.

Method 2: Specialized 3D Viewer Platforms

When your primary goal is visual feedback rather than file delivery, specialized 3D viewing platforms offer a different approach. Sketchfab, Marmoset Viewer, and similar services let you upload models in common formats (OBJ, FBX, GLTF) and generate interactive links where clients can rotate, zoom, and inspect the mesh directly in their browser.

These platforms excel at presentation. The embedded viewers handle lighting, materials, and camera controls automatically. Clients see your work in the best possible light without needing to understand 3D software or configure rendering settings. Some platforms support AR previews, letting clients visualize products in their physical space through their phone cameras.

For approval workflows on finished assets, this approach works well. A product designer can share a final model for sign-off, and the client can examine it from every angle before approving production. The visual presentation often surpasses what clients would see if they opened the raw file in desktop software.

However, viewer platforms come with significant limitations for production workflows. File size caps typically range from 50MB to 500MB depending on the subscription tier. Complex scenes with high polygon counts or 8K textures may not upload at all. The platforms convert your files to their internal format, which works for viewing but does not deliver the original production files.

These tools fit best as part of a larger workflow rather than the complete solution. Use them for client presentations and approvals, then handle the actual file delivery through a separate platform designed for large transfers.

Method 3: General Cloud Storage Platforms

Services like Dropbox, Google Drive, and OneDrive remain the default choice for many teams, but they introduce friction that compounds over time. Understanding their limitations helps you decide when they work and when they do not.

The sync model creates the first problem. To share a 50GB folder, you typically need to sync it to your local machine first. This duplicates the files, consuming hard drive space that 3D artists often lack. The sync process itself can take hours, and if you make changes while syncing, you risk conflicts that corrupt project files.

Version management becomes chaotic at scale. After a few rounds of revisions, your folder contains files named "Final_v2.blend", "Final_v3_REAL.blend", and "Final_v3_REAL_FIXED.blend". The platform tracks versions internally, but navigating that history requires opening settings panels rather than just seeing the file you need.

Per-seat pricing creates budgetary pressure. Dropbox charges $18 per user per month at the business tier. If you work with 25 people across your team and freelancers, that cost reaches $450 monthly before considering storage overages. Fast.io uses usage-based pricing with generous seat packages, which saves 70% or more for teams that share heavily with external collaborators.

General cloud storage also lacks media-specific features. You cannot stream video previews, cannot leave frame-accurate comments, and cannot generate optimized proxies for review. For 3D workflows that include animation, previz, or rendered sequences, these missing features slow down review cycles.

The platforms work fine for small files and internal teams where everyone already has accounts. For external sharing, large files, or media-heavy workflows, the friction adds up quickly.

File sharing interface showing upload and share options

Preparing 3D Assets for Successful Transfer

Regardless of which platform you choose, how you prepare files before sharing determines whether recipients can actually use them. Proper asset preparation prevents the frustrating emails that start with "I opened the file but all the textures are missing."

Start by packaging textures correctly. Most 3D software supports relative texture paths, meaning the software looks for textures in locations relative to the scene file rather than absolute paths tied to your specific computer. Before sharing, move all textures into a folder next to or inside the project folder, then relink them using relative paths. Maya's File Path Editor, Blender's External Data tools, and similar utilities automate this process.

For maximum compatibility, consider baking textures into the file itself where formats support it. GLTF/GLB files embed textures directly, creating single-file packages that cannot have broken links. FBX files can embed media as well. The tradeoff is larger file sizes and reduced flexibility for editing, so this approach works best for final deliveries rather than in-progress work.

Organize your folder structure before uploading. A clear hierarchy helps recipients find what they need quickly:

  • /Assets - Reusable models and components
  • /Textures - All image files organized by asset
  • /Scenes - Working scene files
  • /Renders - Output images and sequences
  • /References - Concept art and briefs

Include a README.txt file that explains the project structure, lists required software versions, and notes any plugins or add-ons needed to open the files. This takes five minutes to create and saves hours of back-and-forth confusion.

For very large projects, consider what recipients actually need. A client reviewing character designs does not need simulation caches. An animator starting a new shot does not need final renders from previous shots. Sharing a targeted subset rather than the entire project speeds up transfers and reduces confusion.

Security Considerations for Creative IP

3D assets often represent significant creative and financial investment. A character design for an unannounced game, architectural plans for a confidential building, or product prototypes before patent filing all require protection during transfer. Your sharing platform should provide multiple layers of security without creating friction that slows down legitimate work.

Link-level controls form the first layer. Password protection ensures that only people with the correct password can access shared content. Expiration dates automatically disable links after a deadline passes, preventing forgotten shares from becoming security gaps months later. Domain restrictions limit access to specific email domains, useful when sharing with a client organization but not their contractors.

View-only access prevents downloads entirely when you want feedback without distributing files. Some platforms add watermarking that burns recipient information into downloaded files, creating accountability and deterring unauthorized redistribution.

Audit logs track every action on shared content. You can see exactly who accessed a link, when they accessed it, what they downloaded, and how long they spent viewing specific files. This information helps during security reviews and provides evidence if questions arise about information handling.

Granular permissions let you share different content with different recipients. A director might see everything, a compositor sees only their shots, and a client sees only approved deliveries. Fast.io supports these permission levels at the workspace, folder, and file level, so you control exactly who sees what.

For particularly sensitive deals, data rooms provide an additional layer of protection. These secure, branded spaces track detailed engagement metrics while restricting what recipients can do with the content. Deal intelligence features show which pages received the most attention, helping you gauge interest and tailor follow-up conversations.

Secure data room interface showing permission controls and audit features

Optimizing Transfer Speed for Large Projects

When a project contains hundreds of gigabytes, transfer speed becomes a practical concern. The difference between a 1-hour upload and a 6-hour upload determines whether you can deliver on deadline.

Your upload speed depends primarily on your internet connection, but platform architecture affects download speed for recipients. Traditional file sharing requires downloading from wherever the files are physically stored. If your files live on a US server and your client is in Singapore, every byte crosses the Pacific Ocean.

Cloud-native platforms with edge networks solve this problem. Fast.io distributes content through a global network of servers, so recipients download from the nearest geographic location. A client in London downloads from European servers regardless of where you originally uploaded the files. This can cut transfer times by 50% or more for international collaborations.

Compression affects speed but introduces tradeoffs. Zipping a folder before upload reduces file size, speeding up the transfer, but recipients must extract the archive before using the files. For small shares, the convenience often outweighs the extra step. For terabyte-scale projects, compression takes hours and may not significantly reduce the size of already-compressed formats like JPG, PNG, or video files.

Resume capability matters for unreliable connections. If a 100GB upload fails at 95GB, you want to continue from where you left off rather than starting over. Enterprise-grade platforms support chunked uploads that handle interruptions gracefully. Consumer tools often require starting the entire upload again after a failure.

For the largest transfers, consider shipping physical drives. This sounds old-fashioned, but physics imposes limits on internet speed. Shipping a 10TB drive overnight via courier often beats days of uploading, especially for one-time transfers like project archives or backup deliveries.

Choosing the Right Format for Your Recipients

The best file format depends on what recipients will do with your files. Production handoffs require different formats than client reviews, and universal compatibility requires different formats than maximum quality.

For production collaboration where recipients will continue working on the files, use native formats. Send Maya files (.ma, .mb) to other Maya users, Blender files (.blend) to Blender users, and Houdini files (.hip) to Houdini users. Native formats preserve every setting, modifier, and parameter, giving recipients full editing capability. The downside is requiring recipients to own the same software at a compatible version.

For cross-platform production work, FBX remains the industry standard for geometry, animation, and basic materials. Most professional 3D software reads and writes FBX, making it the common language between packages. OBJ files are even more universal for static geometry but lack animation and advanced material support.

For web and real-time applications, GLTF/GLB has emerged as the modern standard. Major engines including Unity, Unreal, and Three.js support GLTF natively. The format handles PBR materials correctly, embeds textures into single files (GLB), and compresses efficiently. If your client will use the asset in AR, VR, or web applications, GLTF is almost certainly the right choice.

For client review without software requirements, consider rendering turntables or image sequences instead of sharing raw 3D files. A 360-degree rotation video shows the model clearly, runs on any device, and eliminates the "how do I open this" conversation. This adds rendering time to your workflow but removes friction from the client experience.

USDZ files work specifically for AR Quick Look on Apple devices. If your client wants to preview furniture or products in their space using an iPhone, USDZ provides the most seamless experience. The format is more limited than GLTF for other uses.

Frequently Asked Questions

What is the best format for sharing 3D models between different software?

FBX is the most widely supported format for sharing 3D models across different software packages. It preserves geometry, materials, animations, and rigging data. For static models without animation, OBJ files offer even broader compatibility but with fewer features. For web and real-time applications, GLTF/GLB has become the modern standard with excellent compression and PBR material support.

How can I share a 100GB 3D project with a client?

Use a cloud-native file sharing platform like Fast.io that supports unlimited file sizes without requiring local sync. These platforms let you upload entire project folders and share them via secure links. Clients can browse the folder structure, preview compatible files, and download only what they need. Avoid email attachments (25MB limit) and most consumer cloud storage (sync requirements cause delays).

How do I prevent broken texture links when sharing 3D files?

Use relative texture paths instead of absolute paths. Most 3D software has tools to relink textures to relative locations (Maya's File Path Editor, Blender's External Data menu). Place all textures in a folder adjacent to or inside your project folder, relink them, then share the entire folder structure intact. For single-file delivery, use formats like GLB or FBX that can embed textures directly.

Can clients view 3D models without installing software?

Yes, through two approaches. First, you can convert models to web-friendly formats (GLTF/GLB) and use viewer platforms like Sketchfab that run in browsers. Second, you can render turntable videos or image sequences that play on any device. For interactive reviews where clients need to examine models closely, browser-based viewers work well. For simple approvals, videos are faster to prepare and universally compatible.

What security features should I look for when sharing confidential 3D assets?

Look for password protection, link expiration dates, and view-only access that prevents downloads. Domain restrictions limit access to specific email domains. Watermarking embeds recipient information into downloads. Audit logs track who accessed content and when. For sensitive deals, data rooms provide additional protection with detailed engagement tracking and instant access revocation.

Why does my cloud storage make me sync files before sharing?

Traditional cloud storage like Dropbox and Google Drive uses a sync model where files mirror between cloud and local storage. This architecture predates widespread high-speed internet and was designed for offline access. Cloud-native platforms use a streaming model where files live only in the cloud and users access them on demand. This eliminates sync delays, version conflicts, and local storage requirements.

Fast.io features

Speed Up Your 3D Workflows

Stop waiting for massive 3D assets to sync. Fast.io delivers your projects instantly with enterprise-grade speed and security, no per-seat pricing.